MoonVeil
defaultThe default toolchain. Hubs compile here as control flow flattening, with frame loops and sub-second sweeps left out of the state machine so they keep running at native speed.
moonveil.cccredit
Four obfuscators compile the builds, one open source library draws the windows, and a few others lend a hand with type and icons. Everything else we run ourselves.
A hub is written in plain Luau, checked against the register limits, then compiled. The compiled copy is the one the lock serves. MoonVeil is the default and the other three cover older hubs, mobile builds, and the v0 tester channel's stub.
The default toolchain. Hubs compile here as control flow flattening, with frame loops and sub-second sweeps left out of the state machine so they keep running at native speed.
moonveil.ccThe opt-in full VM, for a build that wants the heavier pass. Sniper Arena tried it in 2.0 and went back to MoonVeil.
centurion.bestCompiles the older hubs that shipped on the CDN, and the v0 tester channel's stub. One API credit per compile.
ironbrew1.comShips the builds that go to mobile executors. It has no API here, so the optimized copy is uploaded by hand and the blob is saved back into the repo.
wynfuscate.comThe delivery lock, the CDN edge, the telemetry, and this site are all ours. They run on Cloudflare Workers, KV, and D1 under our own account, so nobody upstream can hand out a build or read an unlock.
Only the old v0 tester channel asks for a key. Those are tester keys, handed out directly. v1 serves no key at all, and no shipped script needs one.
The compiled build sits behind a challenge at v1.wolfscript.cc. The loader that hands it over is served as readable Luau, and a request still has to clear the challenge, the place gate, the denylist, and the rate limits before it gets the blob.
The CDN edge, launch telemetry, and this site run on Cloudflare Workers, KV, and D1 under our account. Bunny serves the older CDN links.
Geist and Geist Mono set this site. Archivo and Geist Pixel are cut into the showreel. All four are SIL Open Font License.
Lucide draws the interface icons, under the ISC license. Every tool on this page keeps its own logo and marks.
Game thumbnails and icons load straight from the Roblox CDN. The studios that made the games own them, not us.

Every hub window, tab, and settings panel is built on WindUI, an open source Roblox UI library by Footagesus, released under the MIT license.